﻿// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

namespace SharpDX.Toolkit
{
    /// <summary>
    /// Type of a <see cref="GameContext"/>.
    /// </summary>
    public enum GameContextType
    {
        /// <summary>
        /// Game running on desktop in a form or <see cref="System.Windows.Forms.Control"/>.
        /// </summary>
        Desktop,

        /// <summary>
        /// Game running on desktop in a WPF border control through a HwndHost
        /// </summary>
        DesktopHwndWpf,
        
        /// <summary>
        /// Game running on desktop in a WPF window through a D3DImage.
        /// </summary>
        DesktopWpf,

        /// <summary>
        /// Game running on WinRT in a CoreWindow.
        /// </summary>
        WinRT,

        /// <summary>
        /// Game running on WinRT in a SurfaceImageSource.
        /// </summary>
        WinRTXaml,

        /// <summary>
        /// Game running on WinRT in a DrawingBackgroundSurface.
        /// </summary>
        WindowsPhoneBackgroundXaml,

        /// <summary>
        /// Game running on WinRT in a DrawingSurface.
        /// </summary>
        WindowsPhoneXaml,
    }
}